Slams has two built-in ways to keep your players active and engaged: badges that players earn automatically, and challenges that let you tie a club-wide goal to a real reward. Together they form the game layer around your competitions and tournaments.
Badges: earned automatically
Badges are platform-wide, so you don't have to set them up yourself. As soon as a result is entered, Slams automatically checks whether a player has earned a new badge. Think of milestones such as:
- Matches played: at 1, 10, 50 and 100 matches.
- Wins: at 1, 10 and 50 matches won.
- Profile complete: bio, photo, playing hand and playing style filled in.
On top of that, every badge earns a credit bonus, in addition to the credits players already receive for matches played. Read more at using credits. Earned badges appear on the player profile and in the Engagement overview of your dashboard, where you'll also find a per-player leaderboard.
Challenges: a club goal with a reward
With challenges you set a temporary goal for your entire club, for example "play 5 matches this month" with a free drink as the reward. You manage them via Challenges in the dashboard. For each challenge you choose:
- a condition: matches played, wins, rating gained, unique opponents, beating a higher-ranked player, or manual tracking;
- a target number, a reward and a duration with a start and end date;
- optionally a link to a specific competition.
Active and expired challenges are listed neatly below one another. You can pause, reactivate or delete a challenge at any time. Choose the Manual tracking condition when you want to decide yourself who reaches the goal.
How they relate to the rating
Badges and credits are separate from the DSS rating: they reward activity and engagement, while the rating purely reflects playing strength. That keeps playing fun for both the die-hard competitor and the player who mainly wants to be on court often. You'll find more per-player figures at player statistics.
